Give

First steps at a Lantern station

Sit comfortably, wake the screen, point, tap and open your first lesson.

Planned. This module is part of the plan and is not written yet.

DSDS-CMP-STA-0101Level1–3

Why it matters

Everything at the Lantern starts at a station: once a child can wake the screen and open a lesson on their own, every subject is open to them.

Draft outline · in review
For
Level 1–3 · Primary 1 to Primary 3
Inside
4 lessons and a test · about 20 minutes
Topic
Getting started · foundation, 1 of 4
Plate DS-CMP-STA-01: planned.

Inside the module.

4 lessons in order, about 20 minutes in all, then a short test. Learners go at their own pace; the minutes are a guide, not a timetable.

Draft outline · in review

  1. Lesson 1: Sitting well

    Sit with feet flat, back supported and eyes about an arm's length from the screen.

    Explain5 min, from minute 0

  2. Lesson 2: Waking the screen

    Touch the screen or move the mouse to wake the station, and find the pointer.

    Practice5 min, from minute 5

  3. Lesson 3: Opening a lesson

    Point at a lesson, open it, then find the way back to the start.

    Practice7 min, from minute 10

  4. Lesson 4: On your own

    Do it all once more without help, from sitting down to returning to the start.

    Review3 min, from minute 17

  5. End-of-module test

    Sit safely at a station, open a chosen lesson and return to the start, all without help.

    Mastered at 85% or more. Retake it until you pass; nothing is lost, and each try gives feedback.

    Already know it? A Challenge Test (planned) clears the whole module: 90% overall, no objective below 75%.

    Last stageafter about 20 min

Practicalities

Draft outline · in review
  • Built to run offline

    Planned to run on the Lantern's own computer, with no internet needed.

  • Languages

    Planned first in English; every module aims to reach all of the Lantern's languages.

Try a question.

One question from the module, as a learner would meet it. Have a go, then open the worked solution a step at a time.

Draft outline · in review

You have opened a lesson and want to go back to the start. What should you do?

Your answer

Particulars

What a learner can do after it

  1. Sit at a station safely and comfortably.
  2. Point at and open something on the screen.
  3. Open a lesson and find the way back to the start.

Needs first

This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.

Level

Level 1–3 · Primary 1 to Primary 3

Show levels in

Level mappings are approximate. A qualified teacher or lecturer in each country must check them before they appear in the app.

Difficulty for its level

1 of 4 · Foundation

Time

About 20 minutes

Alignments

  • Aligned to CSTAintroduces · in reviewCSTA 1A: computing systems, devices (descriptive ref)
  • Aligned to NERDCintroduces · in reviewBasic Digital Literacy, Primary 1–3 (descriptive ref)

Alignment in review until a qualified teacher or lecturer checks it. No exam body, university or vendor endorses us; learners still sit the real exam.

Challenge Test

Planned: a Challenge Test to prove you know it and skip it. Pass at 90% overall, with no objective below 75%.

On these pathways

The route here.

Everything this module builds on, drawn as a route from its foundations. Solid lanes must be mastered first, or cleared by a Challenge Test; dashed lanes are suggestions that never lock anything.

This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.

Help light the room where this is learned.

Every route on this map starts in a classroom with 24 stations, a tutor that works offline and a facilitator upstairs. Four are planned and waiting for light.