First steps at a Lantern station
Sit comfortably, wake the screen, point, tap and open your first lesson.
Planned. This module is part of the plan and is not written yet.
Why it matters
Everything at the Lantern starts at a station: once a child can wake the screen and open a lesson on their own, every subject is open to them.
Draft outline · in review- For
- Level 1–3 · Primary 1 to Primary 3
- Inside
- 4 lessons and a test · about 20 minutes
- Topic
- Getting started · foundation, 1 of 4
Inside the module.
4 lessons in order, about 20 minutes in all, then a short test. Learners go at their own pace; the minutes are a guide, not a timetable.
Draft outline · in review
Lesson 1: Sitting well
Sit with feet flat, back supported and eyes about an arm's length from the screen.
Explain5 min, from minute 0
Lesson 2: Waking the screen
Touch the screen or move the mouse to wake the station, and find the pointer.
Practice5 min, from minute 5
Lesson 3: Opening a lesson
Point at a lesson, open it, then find the way back to the start.
Practice7 min, from minute 10
Lesson 4: On your own
Do it all once more without help, from sitting down to returning to the start.
Review3 min, from minute 17
End-of-module test
Sit safely at a station, open a chosen lesson and return to the start, all without help.
Mastered at 85% or more. Retake it until you pass; nothing is lost, and each try gives feedback.
Already know it? A Challenge Test (planned) clears the whole module: 90% overall, no objective below 75%.
Last stageafter about 20 min
Practicalities
Draft outline · in reviewBuilt to run offline
Planned to run on the Lantern's own computer, with no internet needed.
Languages
Planned first in English; every module aims to reach all of the Lantern's languages.
Try a question.
One question from the module, as a learner would meet it. Have a go, then open the worked solution a step at a time.
Draft outline · in review
You have opened a lesson and want to go back to the start. What should you do?
Particulars
Where it sits
What a learner can do after it
- Sit at a station safely and comfortably.
- Point at and open something on the screen.
- Open a lesson and find the way back to the start.
Needs first
This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.
Level
Level 1–3 · Primary 1 to Primary 3
Level mappings are approximate. A qualified teacher or lecturer in each country must check them before they appear in the app.
Difficulty for its level
1 of 4 · Foundation
Time
About 20 minutes
Alignments
- Aligned to CSTAintroduces · in reviewCSTA 1A: computing systems, devices (descriptive ref)
- Aligned to NERDCintroduces · in reviewBasic Digital Literacy, Primary 1–3 (descriptive ref)
Alignment in review until a qualified teacher or lecturer checks it. No exam body, university or vendor endorses us; learners still sit the real exam.
Challenge Test
Planned: a Challenge Test to prove you know it and skip it. Pass at 90% overall, with no objective below 75%.
On these pathways
The route here.
Everything this module builds on, drawn as a route from its foundations. Solid lanes must be mastered first, or cleared by a Challenge Test; dashed lanes are suggestions that never lock anything.
This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.
Help light the room where this is learned.
Every route on this map starts in a classroom with 24 stations, a tutor that works offline and a facilitator upstairs. Four are planned and waiting for light.