Give

Point, click and drag

Move things on screen with control: click, double-click, drag and drop.

Planned. This module is part of the plan and is not written yet.

DSDS-CMP-MOU-0101Level1–3

Why it matters

A steady hand on the mouse is like a steady hand with a pencil: it makes every later lesson quicker and less frustrating.

Draft outline · in review
For
Level 1–3 · Primary 1 to Primary 3
Inside
4 lessons and a test · about 30 minutes
Topic
Mouse and touch · foundation, 1 of 4
Plate DS-CMP-MOU-01: planned.

Inside the module.

4 lessons in order, about 30 minutes in all, then a short test. Learners go at their own pace; the minutes are a guide, not a timetable.

Draft outline · in review

  1. Lesson 1: Holding the mouse

    Rest your hand on the mouse, with one finger over each button.

    Explain5 min, from minute 0

  2. Lesson 2: Click and double-click

    Pop balloons with one click and open boxes with a quick double-click.

    Practice10 min, from minute 5

  3. Lesson 3: Drag and drop

    Pick up pictures of fruit and drop each one in the right basket.

    Practice10 min, from minute 15

  4. Lesson 4: Review

    A short game that mixes clicking, double-clicking and dragging.

    Review5 min, from minute 25

  5. End-of-module test

    Click, double-click and drag targets of different sizes accurately.

    Mastered at 85% or more. Retake it until you pass; nothing is lost, and each try gives feedback.

    Already know it? A Challenge Test (planned) clears the whole module: 90% overall, no objective below 75%.

    Last stageafter about 30 min

Practicalities

Draft outline · in review
  • Built to run offline

    Planned to run on the Lantern's own computer, with no internet needed.

  • Languages

    Planned first in English; every module aims to reach all of the Lantern's languages.

Try a question.

One question from the module, as a learner would meet it. Have a go, then open the worked solution a step at a time.

Draft outline · in review

You need to move a picture of a mango into a basket on the screen. Put these steps in order: let go of the button; point at the mango; press and hold the button; move the mouse to the basket.

Work it out on paper first, then show the answer and mark it yourself.

Particulars

What a learner can do after it

  1. Click and double-click on a target.
  2. Drag an item and drop it in the right place.

Level

Level 1–3 · Primary 1 to Primary 3

Show levels in

Level mappings are approximate. A qualified teacher or lecturer in each country must check them before they appear in the app.

Difficulty for its level

1 of 4 · Foundation

Time

About 30 minutes

Alignments

None drafted yet.

Alignment in review until a qualified teacher or lecturer checks it. No exam body, university or vendor endorses us; learners still sit the real exam.

Challenge Test

Planned: a Challenge Test to prove you know it and skip it. Pass at 90% overall, with no objective below 75%.

On these pathways

The route here.

Everything this module builds on, drawn as a route from its foundations. Solid lanes must be mastered first, or cleared by a Challenge Test; dashed lanes are suggestions that never lock anything.

  1. DS-CMP-STA-01First steps at a Lantern stationDigital skills · Primary 1 to Primary 3 (Level 1–3) · Planned
  2. DS-CMP-MOU-01Point, click and dragDigital skills · Primary 1 to Primary 3 (Level 1–3) · Planned · the destination Needs First steps at a Lantern station (required).
2 stops across Digital skills. None has a sample lesson in the demo yet; all 2 are planned and not yet written.

Help light the room where this is learned.

Every route on this map starts in a classroom with 24 stations, a tutor that works offline and a facilitator upstairs. Four are planned and waiting for light.