Point, click and drag
Move things on screen with control: click, double-click, drag and drop.
Planned. This module is part of the plan and is not written yet.
Why it matters
A steady hand on the mouse is like a steady hand with a pencil: it makes every later lesson quicker and less frustrating.
Draft outline · in review- For
- Level 1–3 · Primary 1 to Primary 3
- Inside
- 4 lessons and a test · about 30 minutes
- Topic
- Mouse and touch · foundation, 1 of 4
Inside the module.
4 lessons in order, about 30 minutes in all, then a short test. Learners go at their own pace; the minutes are a guide, not a timetable.
Draft outline · in review
Lesson 1: Holding the mouse
Rest your hand on the mouse, with one finger over each button.
Explain5 min, from minute 0
Lesson 2: Click and double-click
Pop balloons with one click and open boxes with a quick double-click.
Practice10 min, from minute 5
Lesson 3: Drag and drop
Pick up pictures of fruit and drop each one in the right basket.
Practice10 min, from minute 15
Lesson 4: Review
A short game that mixes clicking, double-clicking and dragging.
Review5 min, from minute 25
End-of-module test
Click, double-click and drag targets of different sizes accurately.
Mastered at 85% or more. Retake it until you pass; nothing is lost, and each try gives feedback.
Already know it? A Challenge Test (planned) clears the whole module: 90% overall, no objective below 75%.
Last stageafter about 30 min
Practicalities
Draft outline · in reviewBuilt to run offline
Planned to run on the Lantern's own computer, with no internet needed.
Languages
Planned first in English; every module aims to reach all of the Lantern's languages.
Try a question.
One question from the module, as a learner would meet it. Have a go, then open the worked solution a step at a time.
Draft outline · in review
You need to move a picture of a mango into a basket on the screen. Put these steps in order: let go of the button; point at the mango; press and hold the button; move the mouse to the basket.
Work it out on paper first, then show the answer and mark it yourself.
Particulars
Where it sits
What a learner can do after it
- Click and double-click on a target.
- Drag an item and drop it in the right place.
Level
Level 1–3 · Primary 1 to Primary 3
Level mappings are approximate. A qualified teacher or lecturer in each country must check them before they appear in the app.
Difficulty for its level
1 of 4 · Foundation
Time
About 30 minutes
Alignments
None drafted yet.
Alignment in review until a qualified teacher or lecturer checks it. No exam body, university or vendor endorses us; learners still sit the real exam.
Challenge Test
Planned: a Challenge Test to prove you know it and skip it. Pass at 90% overall, with no objective below 75%.
On these pathways
The route here.
Everything this module builds on, drawn as a route from its foundations. Solid lanes must be mastered first, or cleared by a Challenge Test; dashed lanes are suggestions that never lock anything.
- DS-CMP-STA-01First steps at a Lantern stationDigital skills · Primary 1 to Primary 3 (Level 1–3) · Planned
- DS-CMP-MOU-01Point, click and dragDigital skills · Primary 1 to Primary 3 (Level 1–3) · Planned · the destination Needs First steps at a Lantern station (required).
Help light the room where this is learned.
Every route on this map starts in a classroom with 24 stations, a tutor that works offline and a facilitator upstairs. Four are planned and waiting for light.