Ayò · Oware · Bao · Igisoro · One family of gamesWebsite demo
Spend it on a game of Ayò.
A carved board, two rows of six bowls and 48 smooth grey seeds. Sow them round the board, and take every bowl you turn into a two or a three. Every Lantern country knows this family of games by its own name.
- AyòNigeria, 2 rows
- OwareGhana, 2 rows
- BaoKenya, 4 rows
- IgisoroRwanda, 4 rows
No sample tokens to spend yet. Earn one in a lesson
Every child gets fifteen free minutes a day, for play or browsing.
The Lantern0You0
- The Lantern’s pit 1: 4 seeds
- The Lantern’s pit 2: 4 seeds
- The Lantern’s pit 3: 4 seeds
- The Lantern’s pit 4: 4 seeds
- The Lantern’s pit 5: 4 seeds
- The Lantern’s pit 6: 4 seeds
The board is set. Spend a token, or today’s free minutes, to light the lamp and play.
How to play
- Choose a pit on your row. Its seeds are sown one by one, counter-clockwise, round the board.
- If your last seed lands on the Lantern’s row and makes a two or a three, you take them, and every two or three just before it.
- You can never take all of the Lantern’s seeds at once. If its row is empty, you must sow seeds into it.
- A pit with twelve seeds or more goes all the way round and skips the pit it started from.
The plan includes the Lantern Cup: a mancala league between Lanterns.
Website demo · At a Lantern, a token buys fifteen minutes of play · The plan is for games to run offline, on the Lantern’s own computers
