Instructions in order
Put blocks in the right order to reach a goal, and fix one that is out of place.
Planned. This module is part of the plan and is not written yet.
Why it matters
A recipe for jollof rice only works if you wash the rice before you cook it. A computer follows instructions in exactly the order you give them, even more strictly than a cook.
Draft outline · in review- For
- Level 1–4 · Primary 1 to Primary 4
- Inside
- 4 lessons and a test · about 45 minutes
- Topic
- Sequences · foundation, 1 of 4
Inside the module.
4 lessons in order, about 45 minutes in all, then a short test. Learners go at their own pace; the minutes are a guide, not a timetable.
Draft outline · in review
Lesson 1: Steps in order
Everyday routines, like getting ready for school, show that order matters.
Explain10 min, from minute 0
Lesson 2: Guide the goat to the well
Snap picture blocks together so a goat walks a path to the well.
Practice15 min, from minute 10
Lesson 3: Find the mixed-up step
Each program has one block in the wrong place: find it, move it and run it again.
Practice15 min, from minute 25
Lesson 4: Check your skills
A short round of ordering and fixing puzzles.
Review5 min, from minute 40
End-of-module test
Put short sets of picture-block instructions in order to reach a goal, and fix programs that have one step in the wrong place.
Mastered at 85% or more. Retake it until you pass; nothing is lost, and each try gives feedback.
Already know it? A Challenge Test (planned) clears the whole module: 90% overall, no objective below 75%.
Last stageafter about 45 min
Practicalities
Draft outline · in reviewBuilt to run offline
Planned to run on the Lantern's own computer, with no internet needed.
Languages
Planned first in English; every module aims to reach all of the Lantern's languages.
Try a question.
One question from the module, as a learner would meet it. Have a go, then open the worked solution a step at a time.
Draft outline · in review
To plant a seed, a program says: 1. Cover the seed with soil. 2. Dig a small hole. 3. Put the seed in the hole. 4. Water it. Which step is in the wrong place?
Particulars
Where it sits
What a learner can do after it
- Put instructions in the right order to reach a goal.
- Spot and fix an instruction in the wrong place.
Needs first
This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.
Level
Level 1–4 · Primary 1 to Primary 4
Level mappings are approximate. A qualified teacher or lecturer in each country must check them before they appear in the app.
Difficulty for its level
1 of 4 · Foundation
Time
About 45 minutes
Alignments
- Aligned to CSTApartial · in review1A-AP-10
Alignment in review until a qualified teacher or lecturer checks it. No exam body, university or vendor endorses us; learners still sit the real exam.
Challenge Test
Planned: a Challenge Test to prove you know it and skip it. Pass at 90% overall, with no objective below 75%.
On these pathways
The route here.
Everything this module builds on, drawn as a route from its foundations. Solid lanes must be mastered first, or cleared by a Challenge Test; dashed lanes are suggestions that never lock anything.
This module has no prerequisites of its own. Like every first step, it assumes the Digital skills gateway: the first module on using a computer, which a Challenge Test clears in minutes.
Help light the room where this is learned.
Every route on this map starts in a classroom with 24 stations, a tutor that works offline and a facilitator upstairs. Four are planned and waiting for light.